Getting around non-linear games and open worlds is easy: just follow the little dotted line. But is that always the best way to encourage exploration and investigation? Lets look at some games and ideas - old and new - that offer more involving ways to navigate a landscape.\r
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Recommended reading / viewing:\r
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Thief vs. AAA Gaming by Dom Giuca\r
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Games shown in this(in order of appearance):\r
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Fallout 4 (Bethesda Game Studios, new)\r
The Witcher 3: Wild Hunt (CD Projekt, new)\r
Deus Ex (Ion Storm, 2000)\r
Batman: Arkham Knight (Rocksteady Studios, new)\r
Dishonored (Arkane Studios, new)\r
Thief: The Dark Project (Looking Glass Studios, 1998)\r
The Elder Scrolls İ: Morrowind (Bethesda Game Studios, 2002)\r
Fable II (Lionhead Studios, 2008)\r
Miasmata (IonFx, new)\r
The Last of Us (Naughty Dog, new)\r
Middle-earth: Shadow of Mordor (Monolith Productions, new)\r
Red Dead Redemption (Rockstar San Diego, new)\r
The Elder Scrolls V: Skyrim (Bethesda Game Studios, new)\r
Assassins Creed IV: Black Flag (Ubisoft Montreal, new)\r
Yakuza 3 (Sega, new)\r
The Legend of Zelda: Skyward Sword (Nintendo, new)\r
Fallout 3 (Bethesda Game Studios, 2008)\r
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Music used in this :\r
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00:00 - Fallout 4 Main Theme (Fallout 4)\r
00:54 - Rebuild, Renew (Fallout 4)\r
02:48 - Wandering - The Foothills, Pt. 1 (Fallout 4)\r
04:42 - Wandering - The Coast, Pt. 1 (Fallout 4)\r
05:55 - Of the People, For the People (Fallout 4)\r
07:33 - Fallout 4 Main Theme (Fallout 4)\r
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Fallout 4 OST © Bethesda Softworks\r
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Other credits:\r
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Lets Play Fable 2 - Part 3 - Dirty Leonard - ParkyGames\r